9/19/2023 0 Comments Sonic cd sprites palmtree panic![]() ![]() After waiting until the timer hits 10 minutes (while moving around enough to prevent Sonic from jumping off the stage) the player will be taken back to the checkpoint with their time reset to 0. In any Round in the 2011 remaster of the game, the player should activate the final checkpoint. Sonic & All-Stars Racing Transformed Review This may cause minor graphical quirks in the background, but going back into the ramp area should fix this. ![]() In the original version of the game, it is possible to jump off of the first 3D ramp in Palmtree Panic Zone 1 with a well-timed jump just before getting locked into movement. If the timer is around "8000", the screen will scroll up, and the game will crash. ![]() As soon as the Act starts, the player should enter Debug Mode and go all the way to the right of the stage. If the player goes to Time Attack and selects Stardust Speedway Zone 3, strange things may happen. To perform this glitch, the player must be playing the Sonic Gems Collection version of the game and have Debug Mode enabled. 1.8 Metallic Madness Bad Future with all Time Stones.1.7 Sonic CD 2011 Time Travel/Debug Mode softlock.Palmtree Panic | Collision Chaos | Tidal Tempest | Quartz Quadrant | Wacky Workbench | Stardust Speedway | Metallic Madness | Special Stage | Dubious Depths | Desert Dazzle* | Final Fever*Īmenbo | Antlion | Anton | Bata-Pyon | Bigbom | Dango | Ga | Hotaru | Kabasira | Kama-Kama | Kanabun | Kemusi | Kumo-Kumo | Mecha-Bu | Minomusi | Mosqui | Noro-Noro | Pata-Bata | Poh-Bee | Sasori | Scarab | Semi | Taga-Taga | Tamabboh | Tentou | Tonbo | YagoĮGG-HVC-001 | Egg Tilter | Egg Bubble | Egg Conveyer | Egg Razer | Metal Sonic | Egg Spinner | Final Fever*ĭuck | Propeller Flying* | Spin Jump | Super Peel Out | Super Spin Attack | Super Spin Dash | Swim* Robotnik | Metal Sonic | Animals ( Flicky, Pecky, Pocky, Ricky, Robin, Sheep) Metallic Madness features many changes that go completely unused in the final game, including but not limited to trapdoors similar to the ones in Scrap Brain Zone, a set of scales that shift according to Sonic’s weight, and bottomless pits in Zones 1 and 2 (Which only appear in Zone 3 in the final game).Īmy | Dr. The Good Future is also completely blue instead of purple like in the final release. Likewise, many sprites in the Past time period of Stardust Speedway are blue instead of yellow. The electrical conduits also feature pointed nubs instead of round ones like in the final. Many of the colors in Wacky Workbench are different from the final release, including a slightly greener background in the present, and a blue foreground palette for the past rather than a green one. Of note is that this sprite was eventually restored and used in the Good Future of Zone 3 in the 2011 remake of the game. Additionally, there is a monitor displaying Sonic’s face that can be found in the Good Future of Zone 1 that goes unused in the final game. The conveyor belts in Quartz Quadrant were meant to be activated by pressing down on buttons rather than running past switches like in the final game. Tidal Tempest uses different palettes for when underwater, though these are likely placeholder graphics since the actual palettes are used for the Time Attack menu. Note that this is not the case with Zones 1 and 2, which both use their proper graphics that would go on to be used in the final game. Zone 3 of Palmtree Panic uses placeholder graphics for the scenery that more resemble simple recolors of the Present time period in both Futures. The beta Power Sneakers music is a high energy remix of " Sonic - You Can Do Anything". The title screen music and the Japanese/European Power Sneaker music was changed dramatically during development. ![]()
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